All Deadlock Weapon Items Explained
Weapon damage in Deadlock is the first thing that you need to upgrade as it increases your left click and melee firepower. To increase that, you must build Weapon items from the curiosity shop. In this detailed guide, we will list down the cost, buffs, and stats about all Deadlock Weapon items so that you know what to pick on your next curiosity shop visit. So with that, let’s begin
Tier 1 Items: 500 Souls
The tier 1 Weapon items in Deadlock are ideal for last-hitting candle troops or creeps in the lane. You also get+6% weapon damagein return for 500 souls with each item from this category.NameStatsPassive/ ActiveBasic MagazineAmmo: 26%Weapon Damage: +15%NAClose Quarters+5% Bullet ResistDeal additional Weapon Damage when in close range to your target+25% Weapon Damage (Conditional)15m Close RangePoint Blank ComponentHeadshot BoosterFire rate: +4%Bullet Shield Health: +40%Deal bonus Weapon Damage with headshots+40 Headshot Bonus Damage7.5s CooldownHigh-Velocity MagBullet Velocity: +20%Weapon Damage: +13%Bullet Shield Health: +65NAHollow Point WardSpirit Shield Health: +95Spirit Power: +4When you are above 60% health, deal additional Weapon Damage.+22% Weapon Damage (Conditional)Monster RoundsWeapon Damage vs NPCs: +30%Bullet Resist vs NPCs: +25%Bonus Health: 50Health Regen: 1NARapid RoundsFire Rate: +10%Sprint Speed: +1m/sNARestorative Shot+90 Bullet ShieldWeapon Damage: +6%Your next bullet will heal you based on what target you hit.40 Healing from Heroes15 Healing from NPCsCooldown: 6s
Tier 2 Items: 1250 Souls
While the early items let you dominate lanes, you would want to increase your productivity around the map and the tier 2 Weapon items are perfect for that in Deadlock. These items not only offer+10% weapon damagebut also come with important buffs for only 1250 souls.NameStatsPassive/ ActiveActive Reload+50 Health+10% Weapon Damage+18% AmmoWhile reloading, pressing R during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.+20% Fire Rate Conditional+20% Bullet Lifesteal Conditional7s Duration18s CooldownBerserkerAmmo: +4Bullet Resist: +9%Your Weapon Damage increases as you take sustained damage.+5% Weapon Damage per Stack100 Damaget taken to Stack, 10 Max Stacks, 10s DurationKinetic DashBonus Health: +100Health Regen: 1.5Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.+20% Fire Rate (Conditional)+5 Temporary Ammo (Conditional)8s Duration10.5s CooldownLong Range+10% Weapon DamageReload Time: -20%Bullet Shield Health: +140Deal additional Weapon Damage when beyond a minimum distance from your target.+30% Weapon Damage (Conditional)15m Min. DistanceMelee ChargeWeapon Damage: +10%Bonus Health: +75Melee Distance: 40%Impact increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.+20% Bonus Heavy Damage16s CooldownMystic ShotWeapon Damage: +12%Spirit Power: +4Your next bullet deals bonus Spirit Damage.+65 Spirit Damage5.75s CooldownSlowing BulletsWeapon Damage: +16%Spirit Power: +6Your bullets apply Movement Slow.+25% Movement Slow (Conditional)1.3s Slow DurationSoul Shredder BulletsWeapon Damage: 7%Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.10% Spirit Amp (Conditional)+20% Spirit Lifesteal (Conditional)6s Debuff DurationSwift StrikerFire Rate: +22%Bullet Resist: -5%Ammo: +10%NAFleet FootBonus Health: +90Slide Distance: +25%Removes the Movement Speed penalty while shooting.Use it to Gain Movement Speed and Ammo.+3m/s Movement Speed (Conditional)+30% Temporary Ammo (Conditional)4s Duration19s Cooldown
Tier 3 Items: 3000+ Souls
Once you hit the 10-minute mark in Deadlock, you must build towards the 3000 souls items. These strong items will become your core items with strong passive/ active buffs and+14% weapon damage.NameComponent ItemStatsPassive/ ActiveBurst FireNAFire RateSlide: +12% Distance: +50%Health: +70+20% Slow ResistanceBriefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.+30% Fire Rate (Conditional)+2 m/s Move Speed (Conditional)4s Duration8.5s CooldownEscalating ResilienceNAFire Rate: +12%Weapon Damage: +14%Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.40% Max Bullet Resist2% Bullet Resist per Stack20s Stack DurationHeadhunterHeadshot Booster+5% Fire RateWeapon Damage: +15%Bullet Shield Health: +150Landing a headshot deals bonus damage that heals you for a portion of your Max HP, and briefly grants you bonus move speed.+140 Head Shot Bonus Damage+8% Heal per Headshot+2 m/s Move Speed Conditional3s Move Speed Duration6s CooldownHunter’s AuraNABonus Health: +150Reduce nearby enemies’ Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.-9% Bullet Resist (Conditional)10% Fire Rate Slow (Conditional)15m RadiusIntensifying MagazineNAAmmo +25%Weapon Damage +20%Increases Weapon Damage as you continuously fire your weapon.60% Max Weapon Damage (Conditional)2.7s Time for Max DamagePoint BlankClose QuartersBullet Resist +15%Stamina +1When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.+45% Weapon Damage25% Movement Slow (Conditional)2s Slow Duration15m Close RangePristine EmblemHigh-Velocity MagWeapon Damage +25%Bullet Velocity +35%Spirit Power +12Spirit Resist +12%Your attacks have additional Weapon Damage against enemies above 50% health.+25% Weapon Damage (Conditional)SharpshooterLong Range+20% Weapon Damage-20% Reload TimeWeapon Fall-off Range +15%Weapon Zoom 35%Bullet Shield Health +200Deal additional Weapon Damage when beyond minimum distance from your target.+50% Weapon Damage15m Min. DistanceTesla BulletsNAFire Rate +14%Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.30 Shock Damage60 Damage on Jump25% Proc Chance8m Jump Radius2 Max JumpsTitanic MagazineBasic MagazineAmmo 120%Weapon Damage 18%+12% Spirit Resist+25% Melee Damage ResistanceNAToxic BulletsNANAYour bullets build up a Bleed on enemies causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.2.5%/sec of Max Health Bleed Damage-65% Healing Reduction (Conditional)3s DurationX% Buildup Per Shot (Depends on hero)Alchemical FireNA+1 SprintBullet Shield Health +225Weapon Damage +14%Spirit Power +11Throw a flash that explodes on contact, creating an area that increases Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes55 DPS+50% Weapon Damage (Conditional)95 Max DPS10 Radius5s Duration28s CooldownHeroic AuraNABullet Lifesteal +20%Bonus Health +150Move Speed +1 m/sProvide Fire Rate to nearby player minions.+40% Minions Fire Rate (Conditional)20m RadiusOnce used, provides bonus Movement Speed and Fire Rate to you and nearby allies+2 m/s Movement Speed (Conditional)+25% Fire Rate (Conditional)30m Active Radius6s Duration25s CooldownWarp StoneNAWeapon Damage +20%Spirit Power +8Teleport straight ahead, gaining Bullet Resist.11m Teleport Range+30% Bullet Resist (Conditional)5s Buff Duration
Tier 4 Items: 6200+ Souls
While the tier 4 items cost 6200+ souls, they also provide+18% weapon damage. However, these Weapon items in Deadlock can make any hero broken.NameComponent ItemStatsPassive/ ActiveCrippling HeadshotNAWeapon Damage +20%Bullet Lifesteal +10%Spirit Lifesteal 10%Headshots reduce target’s Bullet and Spirit Resist.24% Bullet Resist Reduction24% Spirit Resist Reduction4s DurationFrenzyNAAmmo +12Weapon Damage +30%Bonus Health +200While you are below 50% health, you gain stat bonuses.4 m/s Movement Speed (Conditional)40% Fire Rate (Conditional)55% Bullet Resist (Conditional)Glass CannonNAWeapon Damage +70%Fire Rate +10%Move Speed +1 m/sMax Health -12%Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in the loss of 1 stack.+10% Weapon Damage per Kill (Conditional)Lucky ShotNAAmmo +35%Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit90% bonus Damage30% Movement Slow (Conditional)80% Bonus Damage30% Movement Slow (Conditional)30% Proc Chance1.5s Slow DurationRicochetNAAmmoFire Rate +10%Bonus Health +150Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.60% Ricochet Damage2 Ricochet Targets11m Ricochet RangeShadow WeaveNAHealth Regen: + 15Ammo: + 30Spirit Shield Health: + 300Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Powerrt to an enemy target, applying Disarm, Slow, and dealing damage.45s CooldownInvisible Status Effect25s Stealth Duration+2m/s Invis Sprint Speed22m Spot Radius+40% Ambush Fire Rate (Conditional)+55 Ambush Spirit Power (Conditional)8s Ambush DurationSpiritual OverflowNABullet Shield +250Cooldown Reduction +15%Spirit Lifesteal +10%Gain bonus Spirit Power by charging up with your bullets on enemy heroes.+50 Spirit Power (Conditional)X% Buildup per shot+35% Fire Rate on full buildup18s DurationSilencerSlowing Bullets+12% Spirit ResistBullet Slow Proc: +25%Weapon Damage: +20%Spirit +18After using it, for the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.Silenced Status Effect2s Debuff Duration36s CooldownVampiric BurstNAMove Speed: 2 m/sWeapon Damage: +25%Bonus Health: +175Once used, it grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.100% Bullet Lifesteal40% Fire Rate+75% Ammo4.5s Duration30s Cooldown
And these are all the Deadlock Weapon items you should know! Which item is your favorite? Let us know in the comments below.
Ishan Adhikary
A gaming nerd who cover all thing video games. Spending time looking through the games and gaming industry was always a dream. Thanks to Beebom, I live it. Once I am done gaming, I write. Once I am done writing, I game.
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