Deadlock Patch Notes (October 10): Ranked Mode, Buffs, Nerfs & Other Changes

Another day, another much-awaited Deadlock patch update. And today we have ourselves a big one. The October 10 Deadlock patch brings us an all-new ranked mode, teleporter location updates, and more hero balancing. Check out all the buffs, nerfs, and gameplay changes from the Deadlock patch notes for October 10 here.

Ranked Mode is Finally Here

Ranked Mode is Finally Here

By far the biggest change coming to the game is a newDeadlock Ranked mode.The developers are experimenting with the new mode during the early stages of development, with plans to refine it in the future. The Ranked mode aims to concentrate players in specific time windows, allowing them to participate in matches with a primary focus on game quality.

Players must have completed50 gamesto qualify to play Ranked matches. Those with behavioral restrictions, such as voice or text bans, will be ineligible. The queue is currently solo-only and is open from1 PM to 4 PM and 7 PM to 10 PMin respective time zones each day. Each region offers multiple time zones to choose from, with the option tochange regionselection once a week. Players will be automatically assigned to the server within their region that provides the best ping for the match.

Within this mode, players will only be matched with others of the same medal rank. There are11 total medals, each with 6 levels. The medal and level of each player will be visible in ranked games.

EveryTuesday at 8 PM GMT, an algorithm will evaluate players’ performance based on their games, the performance of their opponents, and other factors. Medals will be updated weekly to ensure a more accurate assessment of skill, rather than a per-game numerical adjustment.

To ensure sufficient data for comparison, players must complete at least 7 games to be eligible for a rank that week. If a player falls short of 7 games, their medal will be marked as undefined until they play enough to earn a new one.

According to the Deadlock patch notes for October 10, the ranked mode will open next Tuesday,October 15th at 8 PM GMT. The initial medals will be awarded globally on the following Tuesday, October 22nd at 8 PM GMT. Players will have access to a panel displaying their previous medal history.

General Changes

General Changes

Misc Gameplay Changes

Massive Teleporter Changes

Deadlock teleportershave received some massive changes. Teleporters now grant+3 m/s for 5safter arriving at the other side Updated teleporter locations.You will now find ten teleporters in Deadlock.

There are now two teleporters onboth sides of the mapto travel between the side lane walkers. These walker teleporters are perfect for rotation as they add more to the defense of your base.

Both the underground tunnels now have teleporters. However, the traveling points between these devices are different. Underground teleporters will now go between the Subway and Tunnel on the same side of the map.

Lane Changes

Item Buffs and Nerfs

45 shop items got balancing changes, buffs, and nerfs from Deadlock Patch on October 10. We have divided them into buffs and nerfs sections below.

All Item Buffs

Here are all the shop items that got buffs in the Deadlock Patch notes for October 10:PreviewItemChangesBasic MagazineAmmo increased from 24% to 26%Long RangeAmmo increase from 20% to 25%Tesla BulletsSpirit scaling increased from 0.13 to 0.16Alchemical FireNow behaves like other grenades and does not bounce off wallsBase DPS increased from 45 to 55FrenzyLow HP threshold increased from 40% to 50%SilencerSpirit Power increased from 12 to 18Vampiric BurstAdded ammo on active increased from +50% to +75%Cooldown reduced from 37s to 34sSpiritual OverflowNo longer grants +20% Fire RateUpon activation, grants +35% Fire RateActivated Spirit Power increased from +45 to +50Extra RegenRegen increased from 2.8 to 3Ammo increased from 8% to 10%Extra StaminaStamina Recovery increased from 14% to 16%Fire Rate reduced from 7% to 6%Now gives +25 HealthExtra HealthWeapon Damage increased from 5% to 6%Restorative LocketSpirit Resist increased from 8% to 10%Now grants +1 SprintHealth NovaSpirit Power increased from +4 to +6FortitudeHealth increased from +300 to +325LifestrikeHeal increased from 55% of melee damage to 65%Superior StaminaStamina Recovery increased from 20% to 25%Veil WalkerSpeed increased from 3 to 4LeechWeapon Damage increase from +15% to +20%Spirit Power increased from +12 to +18Siphon BulletsHP Steal Per Bullet increased from 45 to 50Extra SpiritSpirit Power increased from 9 to 10Ammo ScavengerSpirit Power Per Soul reduced from 2 to 1Max Stacks increased from 10 to 20Withering WhipNo longer grants +50 HealthNow grants +100 Bullet ShieldCooldown reduced from 26s to 22sCold FrontCooldown reduced from 34s to 28sImproved SpiritSpirit Power increased from +23 to +28Max Health damage reduced from 9% to 7%Superior CooldownNow grants +100 Spirit ShieldKnockdownCooldown reduced from 48s to 40s

All Item Nerfs

Here are all the shop items that got nerfs in the Deadlock October 10 patch:PreviewItemChangesMonster RoundsWeapon Damage vs NPCs reduced from 35% to 30%Restorative ShotWeapon Damage reduced from 8% to 7%Melee ChargeCooldown increased from 10.5s to 16sToxic BulletsBuildup is now 15% slowerRicochetRange reduced from 14m to 11mHealing RiteRegen duration increased from 17s to 19s (same total heal)Enduring SpeedMovespeed bonus reduced from 1.4 to 1.1 (all hero movement speed increased by 0.3)Slow resist reduced from 40% to 35%Return FireCooldown increased from 25s to 30sActive bullet resist reduced from 25% to 20%Combat BarrierWeapon Damage reduced from 25% to 22%Majestic LeapCooldown increased from 23s to 26sRescue BeamCast range reduced from 36m to 32mMystic VulnerabilityFixed it stacking with Escalating ExposureSlowing HexSlow reduced from 30% to 25%Improved BurstMax Health damage reduced from 9% to 7%Ethereal ShiftCan no longer end it earlyTorment PulsePulse interval is now fixed and does not get reduced with cooldown reductionEscalating ExposureSpirit Resist On Damage reduced from -15% to -12%Amp Per Stack reduced from 6% to 5%Duration reduced from 15s to 12sRefresherCooldown increased from 212s to 230sMystic ReverbSlow reduced from 50% to 40%

Hero Buffs and Nerfs

Some majorDeadlock charactersalso receive massive balancing changes, buffs, and nerfs from Deadlock Patch on October 10. We have compiled them in different tables below.

All Hero Buffs

Here are all the gainers from the latest Deadlock Patch notes for October 10:

All Hero Nerfs

Here are all the losers from the latest Deadlock Patch notes for October 10:HeroChangesYamatoPower Slash cooldown increased from 8.5s to 10.5sPower Slash T2 now also reduces cooldown by 2sShadow Transformation no longer grants you bullet and spirit resistShadow Transformation duration reduced from 4.5s to 4sWraithCard Trick spirit scale reduced from 1.2 to 1.1Card Trick generation via melee reduced by 50%ViscousGoo Ball no longer triggers on hit effect while in Ethereal ShiftFixed Superior Stamina dash count not working with Goo BallGoo Ball stun duration reduced from 1s to 0.7sSplatter base damage reduced from 100 to 90Splatter T2 reduced from +70 to +60Splatter Spirit damage scale increased from 1.5 to 1.9Fixed Instant Cast not working for Puddle PunchVindictaReverted recent falloff damage changesFall off increased from 58m (default) to 64mBullet damage growth per boon reduced from 0.79 to 0.55Flight duration no longer scales with Spirit PowerFlight T2 now increases flight duration by 6sFlight bonus move speed above base now scales at 50% effectivenessNo longer has -10% base bullet resistHealth growth per boon reduced from 20 to 15Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)Stake duration reduced from 2s to 1.75sAssassinate bonus souls is now unsecuredShooting while flying now has similar speed impact as on the groundFlight air acceleration decreased a littleVindicta: Crow Familiar % damage no longer affects Mid BossPocketShotgun falloff start reduced from 22m to 16mEnchanter’s Satchel damage now respects line of sightEnchanter’s Satchel now shows an aoe indicator for Pocket while channelingAffliction DPS Spirit Power scaling reduced from 0.4 to 0.34Barrage radius reduced from 6.5m to 4.5mBarrage T3 now also increases radius by 2mParadoxBullet growth per boon increased from 0.33 to 0.45Time Wall bullet duration reduced from 1s to 0.7sFixed Time Wall not being spawned when looking down while castingParadoxical Swap cooldown increased from 48s to 65sParadoxical Swap range reduced from 30m to 25mParadoxical Swap T1 now reduces cooldown by 15sParadoxical Swap T3 now increases range by 20mPulse Grenade radius reduced from 7m to 6mPulse Grenade Damage Amp per Stack increased from 5% to 6%Pulse Grenade T3 no longer increases Damage Amp by 2%Pulse Grenade T3 now also increases the radius by 1m per pulseMcGinnisNo longer has +25% Spirit ResistNow has +15% Bullet ResistMini Turrets T1 no longer grants +1 chargeMini Turrets duration reduced from 30s to 24sMini Turrets cooldown reduced from 30s to 24sMini Turrets health scaling reduced from 30% to 20%Mini Turrets recharge time reduced from 5s to 3sMini Turrets cast range increased from 15m to 20mMini Turret damage reduction against troopers/neutrals increased from -40% to -50%Mini Turret damage reduction against objectives increased from -60% to -70%Fixed Ricochet not bouncing off of Mini TurretsMini Turret spawn time reduced from 1s to 0.25sMini Turret attack delay reduced from 0.35s to 0.2sHeavy Barrage radius increased from 4.5m to 5mLashBase bullet damage reduced from 10 to 9Flog Heal vs heroes reduced from 80% to 70%Flog Heal vs creeps reduced from 30% to 25%Lady GeistFixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hitLife Drain can now be alternate-casted on allied heroesAdded double tap accidental protection for Life Drain to help against instant cancellationsMalice slow duration reduced from 6s to 4sMalice amp duration reduced from 16s to 13sYou can now see how many Malice stacks you have on you as the opponentIvyImproved default camera positionTake Flight control keys are now similar to Vindicta’sFixed some issues with control on Take Flight when near a wallInfernusCatalyst Damage Amp reduced from 25% to 20%Catalyst T3 Damage Amp increased from 15% to 20%Grey TalonArrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)Fixed Rain of Arrows alternate cast causing you to hit the ground soon after castFixed Guided Owl colliding with nearby objects during castFire Rate no longer scales with Spirit PowerBase bullet damage now scales with Spirit Power (0.1)Guided Owl 3s grace period for kill increased to 4sFixed Guided Owl grace period still requiring that he gets the kill, rather than the target just dieMovespeed no longer scales with Spirit PowerBase stamina increased from 3 to 4DynamoQuantum Entanglement cooldown increased from 12.5s to 15sQuantum Entanglement T3 now also also reduces cooldown by 4sFixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damageBebopSticky Bomb growth increased from 2.5% to 4% per stackSticky Bomb now loses 2 stacks on deathSticky Bomb now has 15 max stacksHook range increased from 25m to 30mHook now also hits enemy troopers, killing them instantlyFixed some cases where Hook would grab players from around cornersHyper Beam movement slow reduced from 30% to 25%Hyper Beam duration no longer scales with Spirit PowerHyper Beam duration increased from 8s to 10sUppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)AbramsBase health reduced from 600 to 570Health per boon increased from 32 to 34 (1048 vs 1046 total)Fixed shoulder charge sensitivity bugs that allowed you to turn more than intendedSeismic Impact now allows for some very minor movement to help nudge around small objects

And these are all the changes introduced in the Deadlock patch for October 10. What are the key changes you loved in this patch? Are you enjoying Shiv getting more buffs with every update? Share your thoughts in the comments below.

Ishan Adhikary

A gaming nerd who cover all thing video games. Spending time looking through the games and gaming industry was always a dream. Thanks to Beebom, I live it. Once I am done gaming, I write. Once I am done writing, I game.

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