Deadlock Patch Notes (October 24): New Heroes, Buffs, Nerfs & Other Changes

It has been over two weeks since Deadlock released a major update where we saw the debut ofRanked mode. Deadlock’s new patch notes today bring a new game mode to try out six new developing heroes. Alongside the new game mode, we also see some lane and VFX changes as well as a long-awaited Shiv nerf. Check the full Deadlock patch notes for October 24 below with all the important changes.

Deadlock October 24 Patch Notes

Deadlock October 24 Patch Notes

New Hero Labs For Testing Unreleased Heroes

Hero Labs, a new experimental matchmaking mode, has been introduced in the Deadlock patch notes for October 24. In this mode, six newunreleased heroes:Holliday, Calico, Wrecker, Fathom, Viper, and Magician(temporary names) are added. This mode aims to gather valuable player feedback on hero design during their early development stages.

Many heroes in Hero Labs will have placeholder models, names, effects, and abilities, reflecting their incomplete state. However, some heroes with more advanced development may showcase more refined artwork. To facilitate feedback, a dedicated Hero Labs section will be available on the forum.

Please note that the roster of heroes in this mode will be subject to frequent changes, with heroes being added, removed, and reintroduced as development progresses. Patch notes detailing these changes will be posted on the Hero Labs subforum.

Due to limited testing hours, the developers encourage players with at least 50 games played to join Hero Labs to ensure faster queue times. If a new hero is not assigned to you in a match, you will be prioritized for subsequent matches to receive a new hero from your roster selection.

General Changes

Misc Gameplay

Massive Urn Changes

TheSpirit Urnwill now drain your health by 1% of your maximum HP per second if it’s not delivered within 90 seconds of picking it up. This timer is shared by your team, and your health regeneration is disabled during this time. If you drop the Urn after 90 seconds, it will immediately start moving back to its spawn point and cannot be picked up again by your team for 12 seconds. The Urn will move back to its spawn point at a faster speed after the October 24 Deadlock patch notes.

More Objective Changes

Lane Changes

Deadlock Patch Notes: Item Buffs and Nerfs

Deadlock Patch Notes: Item Buffs and Nerfs

Here are all the item changes including buffs and nerfs from the Deadlock patch notes for October 24:

Weapon Items

Vitality Items

Spirit Items

Deadlock Patch Notes: Hero Buffs and Nerfs

Here are all the hero changes from the latest Deadlock patch notes for October 24. This includes all the buffs and nerfs:HeroChangesAbramsNerf: Melee attack rate reduced by 15% (time between attacks)Nerf: Gun falloff damage starts at 20m instead of 22mFix: Fixed some cases where Shoulder Charge would do a 180/360 on spell castFix: Fixed Shoulder Charge sliding against wall surfaces incorrectlyFix: Fixed Seismic Impact sometimes getting stuck on objectsBebopBuff: Bullet damage growth increased from 0.29 to 0.33Nerf: No longer gains 1% Bullet Resist per boonBuff: Now gains 1% Spirit Resist per boonNerf: Sticky Bomb now loses 20% of your stacks on death (rounds up)Buff: Hook now returns troopers 75% faster than normalGrey TalonBuff: Base regen increased from 2 to 2.5Buff: Gun spirit scaling increased from 0.1 to 0.13Buff: Movespeed now scales with Spirit Power againBuff: Rain of Arrows strafe speed with stamina increased by 30%InfernusNerf: Afterburn T1 reduced from 30% to 25%IvyBuff: Base bullet damage increased from 4.5 to 5Nerf: Bullet damage growth reduced from 0.39 to 0.36Nerf: Air Drop slow reduced from 35% to 30%KelvinNerf: Arctic Beam slow reduced from 50% to 40%Nerf: Frost Grenade T2 heal reduced from 145 to 125Fix: Fixed Frozen Shelter not freezing weakened patronLady GeistNerf: Malice slow reduced from 20% to 15%Nerf: Malice debuff duration reduced from 13s to 9sNerf: Malice Damage Amp reduced from 15% to 8%Buff: Malice T2 now also increases damage amp by 7%Fix: Malice no longer causes you to un-zoom on castMcGinnisBuff: Gun spin decay rate improved from 0.65 to 0.25Buff: Mini Turrets cooldown reduced from 24s to 18sBuff: Mini Turrets spirit resist increased from 60% to 80%Nerf: Spectral Wall slow reduced from 25% to 20%Nerf: Spectral Wall T1 damage amp reduced from 25% to 15%Buff: Heavy Barrage minimum range increased from 6m to 7mNerf: Heavy Barrage cooldown increased from 106s to 140sBuff: Heavy Barrage T2 cooldown improved from -47s to -50sNerf: Heavy Barrage T1 slow reduced from 35% to 30%MirageBuff: Fire Scarabs T3 max health steal increased from +70 to +80Buff: Djinn’s Mark T3 cooldown between multipliers improved from -0.5s to -0.75sBuff: Traveler Fire Rate increased from 20% to 30%Buff: Traveler T2 cooldown reduction improved from -30s to -40sBuff: Traveler T3 now grants Unstoppable for 3s on arrivalMo & KrillBuff: Now has 20% Headshot Crit reductionBuff: Burrow bullet and spirit resist now persist while spinning out of the burrowParadoxBuff: Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)Buff: Pulse Grenade T1 changed from +1 Pulse to +0.8s DurationBuff: Pulse Grenade T2 improved from -7.5s to -8sBuff: Kinetic Carbine T2 improved from -9.5s Cooldown to -10sBuff: Kinetic Carbine shots cannot miss due to evasionBuff: Kinetic Carbine can now pierce breakablesBuff: Kinetic Carbine now does 15% more damage on a headshotBuff: Kinetic Carbine sound level reduced a little bitSevenNerf: Lightning Ball cooldown increased from 23s to 26sNerf: Lightning Ball radius reduced from 4m to 3.5mNerf: Lightning Ball T2 slow reduced from 40% to 35%Nerf: Movespeed reduced from 7.3 to 7.1Buff: Storm Cloud expand time reduced from 3s to 2sBuff: Storm Cloud range increased from 25m to 30mShivNerf: Base speed reduced from 7.3 to 7.0Nerf: Serrated Knives collision radius reduced by 20%Nerf: Bloodletting cooldown increased from 21s to 50sNerf: Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)Nerf: Bloodletting duration increased from 10s to 13sNerf: Bloodletting Incoming Damage Deferred reduced from 30% to 22%Buff: Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)Nerf: Killing Blow range reduced from 20m to 13mNerf: Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75Nerf: Killing Blow Rage buffer duration reduced from 10s to 9sNerf: Killing Blow Rage buildup vs creeps reduced by 50%VindictaBuff: Gun cycle time improved from 0.26s to 0.22sBuff: Bullet damage growth per boon increased from 0.55 to 0.65Buff: Fire rate now scales with Spirit Power (0.14)Buff: Assassinate no longer splits to alliesBuff: Flight duration increased from 8s to 12sBuff: Flight T2 duration increased from +6s to +8sBuff: Assassinate bullet radius increased from 3″ to 4″Buff: Assassinate scope is now automatically canceled when Paradoxical Swap hits youBuff: Assassinate scope zoom level can now be cycled with right click. Use Ability key to unselect.ViscousNerf: Bullet damage reduced from 12 to 11Nerf: Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)Nerf: The Cube T2 moved to T3Buff: The Cube T2 is now +35 HP regenNerf: Splatter T2 reduced from +60 Damage to +50Nerf: Goo Ball Spirit Resist reduced from 70% to 60%WardenNerf: Alchemical Flask slow duration reduced from 6s to 3sBuff: Alchemical Flask weapon damage duration increased from 6s to 7sBuff: Binding Word escape time reduced from 2.9s to 2.8sBuff: Binding Word escape range increased from 18.5m to 19mBuff: Last Stand T3 now also grants you unstoppable during the 2s channelWraithNerf: Card Trick base damage reduced from 80 to 70Nerf: Card Trick cooldown increased from 0.5s to 0.65sNerf: Telekinesis cooldown increased from 95s to 100sBuff: Telekinesis T1 cooldown improved from -28s to -30sYamatoFix: Fixed being able to cast an ability while casting Flying StrikeFix: Fixed Crimson Slash following in the direction of dash instead of cross hairBuff: Shadow Transformation T1 changed to +20% Fire RateBuff: Shadow Transformation Cooldown reduced from 106s to 90s

That is everything from the latest Deadlock update. Which part of the Deadlock update for October 24 patch notes and changes are you most excited about? Tell us in the comments below.

Ishan Adhikary

A gaming nerd who cover all thing video games. Spending time looking through the games and gaming industry was always a dream. Thanks to Beebom, I live it. Once I am done gaming, I write. Once I am done writing, I game.

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