Rainbow Six Siege Y5S1.1 Patch Notes live, releases today

Y5S1.1 tackles some nasty bugs while improving OBS compatibility for content creators on PC.

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What you need to know

What you need to know

Ubisoft has announced the imminent rollout of patch Y5S1.1 for Tom Clancy’s Rainbow Six Siege, the first mid-season update expanding uponOperation Void Edge. With two weeks since the game’s Year 5 kick-off, introducing new Operators Oryx and Iana, we’re now receiving a minor update on track for March 24.

The Y5S1.1 Patch firstly introduces formal Open Broadcaster Software (OBS) compatibility with Vulkan, the secondary graphics API for PC players, optimizing rendering for performance benefits. Following its live server debut earlier this year, Ubisoft has released the update with consideration for the open-source project, popular among content creators and streamers.

Rainbow Six Siege also receives a helping of bug fixes, alleviating common issues with the initial Void Edge release. Those include changes to gameplay, Operators, level design, and overall user experience, amending rough edges players may encounter. Y5S1.1 doesn’t feature any gameplay balancing changes affecting Operators or weaponry.

Ubisoft has detailed its imminent Y5S1.1 release, with staged availability across a three-hour window. Each platform will experience an estimated 20 minutes of downtime. Full patch notes follow, as provided by Ubisoft.

RELEASE TIME

RELEASE TIME

PC: 9AM EDT / 2PM CET

XBOX ONE: 10 AM EDT / 3PM CET

PLAYSTATION 4: 11 AM EDT / 4PM CET

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OBS

OBS compatibility with Vulkan (such as capture-mode) will work with the latest version ofOBS Studio(v25.0).

BUG FIXES

GAMEPLAY

OPERATORS

BLACKBEARD

CASTLE

CLASH

ECHO

MAESTRO

MAVERICK

MONTAGE

NOKK

IANA

JACKAL

KALI

LESION

ORYX

SLEDGE

ZOFIA

LEVEL DESIGN

BANK

BORDER

CONSULATE

OREGON

YACHT

USER EXPERIENCE

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Ubisoft’s hit shooter is hotter than ever, touting tense tactical gameplay, and regular free updates. Entering 2020 with millions of players, Rainbow Six isn’t slowing down.

Matt Brown was formerly a Windows Central’s Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft’s gaming efforts. You can follow him on Twitter@mattjbrown.